Beware the Kind Old Lady August 26, 2016 12:13
There is a legend circulating small towns in Evangless, where dastardly deeds are done. Children go missing and are never heard from again, and blood-curdling screams dominate the night. Many a townsfolk has lost hope as these somber places faced a dwindling population, until that fateful day Mrs. Goodrich arrived.
No one could quite say where she came from, only that she simply showed up in town one day wearing a modest gown of earthen colors. No one could think anything mean to speak, but something always seemed off about her. Her skin seemed dry and leathery, and yet no one could call her anything less than beautiful. She would sit at the local tavern, or mill about the town talking to the laborers. There was something about her voice; it was soothing and yet carried a hint of menace. No one could resist sharing their woes with her, as she seemed keen to listen and had plenty of sympathy to offer. This would go on for a few days, and then she would just as quickly depart without a trace. The next day, without fail, the missing townsfolk would be returned safe and sound. There would be tears of joy all around, and then the big question would be asked: What happened? This is what the survivors would say:
Locked up by a gathering of bandits, the prisoners wallow in their cells and ask themselves many questions. Suddenly the carousing would stop and the bandits would draw weapons, looking on in horror. One of the bandits had been strung up by his feet, his heart ripped neatly from his chest and stuffed in his mouth. Hushed swears would be exchanged, and suddenly another bandit would be found strung up the same way. The crowd would turn again, and one by one be thinned out by this invisible spectre. Some would try running, only to be seen moments later pinned to a wall with various sharp instruments, their heart in their mouth. The panic would rise and eventually only a few would remain: the leader and two more pawns. In quick succession the two would be dispatched, leaving the leader, pale with terror, glancing at a figure that seemed to appear out of nowhere. The scene that would follow often went unseen as the hostages would cringe and look away, but every account recalls hearing something before the leader would meet his terrible fate: a voice saying, “Eat your heart out, dearie.”
Mrs. Goodrich is a simulacron, designed long ago for unknown reasons. Few have been able to find out much from her, save that she is not fond of rudeness and she believes in personal hygiene before all else. Her specialties and augments can be found below:
Soulless Blade (Frenzy): Spend 2 reflexive AP to deal a fatal effect rather than a wound effect.
Invisible Blade (Espionage): Light melee weapons cost 1 AP to use.
Phase Step (Agility): Move without being seen and unable to receive reflexive attacks unless the attacker rolls a Cunning vs your Agility.
Leave No Trace (Agility): Use Phase Step reflexively any time someone attempts to notice you.
Wall Runner (Agility): Run along walls for an additional AP cost to the move.
Staggering Strike (Overpower): For a weapon attack + 1AP, deal damage at one higher tier.
Thank you all for reading. If you would like to create a simulacron character of your own you can find the free PDF by clicking the image above! Please let me know what you think of this character concept in the comments below, and if you have any suggestions for a character build please comment as well. Until next time, Cheers and Gears!