The Tephra Pipeline July 23, 2015 11:00 3 Comments

We're laying down the rails! We have a lot of things in the final layout and editing phase, and I wanted to share them with you.

The best part is that this isn't even close to everything we have in the works. It's a long process getting new products from beginning to end, so I'm only sharing the items that are so far along that I am confident they'll see the light of day. Some of them are coming out in August, some in September, and some might not come out for 6-9 months yet. But we are pushing along!

In addition to these, we're always working to get out more merchandise and tools to enhance your game. So keep an eye out or join our newsletter, so you'll never miss an update.

Adventures!

Extra Credit

Extra Credit is a light-hearted adventure, in which you are enlisted by a Tordryoni University to go on a field trip. If this adventure doesn't make you laugh, it's probably because you don't have a throat. Written by Tim Bedard (the creative lead on The Golden Bandit).

Machinations

This three-part saga takes adventurers through multiple levels, cities, and more! It's got an army of automatons, a giant airship, shock-troopers, a mercenary company, and more. This adventure has been in the works for years, and I'm excited to say that we are wrapping up the maps right now and just have a bit more art to finish it off. Written by Martin Solis.

A Big Misunderstanding

Do you ever sit down at the table and you realize, "I only have 2 hours and I only have 2 players... none of my material is going to work!" Worry no longer, friend, because A Big Misunderstanding is designed exactly for these moments. This adventure is a quick and fun adventure, but what makes it really shine is its replay value. It has four very unique villains for you to choose from. Between that and a fully realized downtown for the adventurers to explore, this will be a game that you can play over and over again and it will never feel the same twice. This will be the premiere game for Austin Witt, but he's already written 3 other adventures that are in the final editing phase!

From Boot Hill

I just finished the layout on this adventure last night - mix weird west, undead, and a bit of horror flavor and you've latched on to what makes From Boot Hill such a fun adventure. We spent entire sessions just exploring the ghost town, there's so much to do! New adventure by Patrick Regan.

Setting & Expansions!

These are some big books that I am elated to share with you. While we're getting to the point where we can pump out adventurers pretty quickly, getting out some of these bigger 100-200 page books is a challenge. But we're working on them! First in the queue:

Adventuring in the Outer Reaches

Take your game into the chaos of old Paldorus, the crucible of the Izedan desert, or into the frigid wastelands of Siyesh. The world of Tephra's not a nice or normal place, and this book's going to prove it. Not only will you be getting a mountain of setting, you're going to see: a half-dozen new races, game-changing specialties, and a slew of new crafts ranging from turning yourself into a monster to building ancient Izedan ray guns. This is the book that you're courageous explorers have been waiting for!

The Industrial Carnage of Evangless

From the beautiful capital cities to the war-wrecked western lands, Evangless is the world's industrial juggernaut and a land in turmoil. New organizations, specialties (we love specialties!), and a ton of setting and adventure concepts will keep the adventurers constantly in the action. If you thought Evangless was a nice peaceful Utopia, this book will prove that thought entirely wrong.

The Encyclopaedia Automata

The playing guide only teased you with automatons. This book is going to obliterate the subject. We'll start by giving you all new ways to play automatons, letting you combine different elements together or build up giant automatons that you can pilot. Then we're going to introduce new automatons: magnetech automaton swarms, golems crafted from the earth, and aetherial manifestations, to name a few. We're going full-steam ahead into automaton crafting! New content largely written by Jeffrey Wood.

The City of a Single Law

There's a city that sits on the northern tip of Izeda. It's partially Evanglessian, partially Izedan, and entirely unstable. This is the city of Dis, and it's got only one rule: no person can own another person. This city-delving expansion is written by Gustavo Martinez.

For Narrators!

The Kickstarter Adversary Book

Yep, I'll be releasing the Adversary Book to the public soon - it's full of 50+ fully-built NPCs that you can throw into your game. It's surprisingly cool! This is entirely done - I just want to give our Kickstarter backers some time to enjoy it exclusively. That said, if you do  want one, you can get it with our Extreme Softcover Bundle. It's the only way!

The Narrator's Accomplice

And finally, the one I care the most about: the Narrator's Accomplice. This is the book that will take your games to the next level. We've got traps, environments, narrating advice, tools, house rules, rewards, relics, and a ton of monsters, otherworldly beings, scientific abominations, and crazed automatons to give you everything you need to take your Tephra game to the next level. This is the one that I am most personally invested in, as it's my top priority book. I promise: it is going to take your game to the next level.

Let me know what you're most excited about and what you want us to focus on next!

Cheers & Gears,

Daniel